#include "pyramid.h"

//! Constructor
Pyramid::Pyramid(vec3 position, double height, double base){
	this->position = position;
	this->azimuthX = 0.;
	this->azimuthY = 0.;
	this->azimuthZ = 0.;
	this->height = height;
	this->width = base;
	this->depth = base;

	rotateX = vec3( 1., 0., 0.);
	rotateY = vec3( 0., 1., 0.);
	rotateZ = vec3( 0., 0., 1.);
}
